|
| Udgave: |
Efterår 2012 NAT |
| ECTS points: |
30 |
| Point: |
30 |
| Blokstruktur: |
1. blok, 2. blok |
| Fagområde: |
dat |
| Varighed: |
Full semester |
| Omfang: |
About 40 hours of course activity per week. |
| Institutter: |
Computer Science |
| Uddannelsesdel: |
Kandidat niveau |
| Kontaktpersoner: |
Knud Henriksen |
| Skema- oplysninger: |
Vis skema for kurset Samlet oversigt over tid og sted for alle kurser inden for Lektionsplan for Det Naturvidenskabelige Fakultet Efterår 2012 NAT |
| Undervisnings- form: |
Mixture of lectures and group work. |
| Formål: |
The purpose of this course is to teach the art and science of creating computer games. |
| Indhold: |
This course is given in collaboration with Danish Academy for Digital and Interactive Entertainment (DADIU). Students from different universities and art schools are taught together in 3 phases: Joint curriculum, Game Workshop and Graduation Game. Computer Science students are given the role as Game Programmer possibly Lead Programmer. |
| Kompetence- beskrivelse: |
Having completed this course, the student
- will have hands-on experience with the different phases and aspects of game development.
- will have experience as game programmer.
- will have experience in inter-disciplinary team work with well defined and very different team player roles.
- will have participated in a small game-jam event.
- will have taken part in creating a real game from scratch from predefined conditions include content-restrictions and requirements for document deliveries.
- will have interacted with the game industry in a 2-day seminar.
|
| Målbeskrivelse: |
At end of this course, the student is able to
- state the theoretical base for creating computer games including all the aspects of game development, roles and responsibilities for each of the competences.
- state the different aspects of game development: concept phase, pre-production, production, testing, pitching, etc.
- state the key elements for successful team work
- take part in a game production team as game programmer
|
| Lærebøger: |
Notes |
| Formelle krav: |
None. |
| Eksamensform: |
Continuous evaluation with internal grading based on mandatory exercises. Pass/fail depending on successful completion of all exercises.
Re-exam: Written report, pass/fail internal grading.
|
| Eksamen: |
Løbende evaluering. |
| Kursus hjemmeside: |
 |
| Undervisnings- sprog: |
Engelsk
|
| Sidst redigeret: |
25/4-2012 |