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DADIU


Semesterangivelse: Efterårs kursus Kurset udbydes i blok 1 og 2

 


Udgave: Efterår 2012 NAT
ECTS points: 30
Point: 30
Blokstruktur: 1. blok, 2. blok
Fagområde: dat
Varighed: Full semester
Omfang: About 40 hours of course activity per week.
Institutter: Computer Science
Uddannelsesdel: Kandidat niveau
Kontaktpersoner: Knud Henriksen
Skema- oplysninger:  Vis skema for kurset
Samlet oversigt over tid og sted for alle kurser inden for Lektionsplan for Det Naturvidenskabelige Fakultet Efterår 2012 NAT
Undervisnings- form: Mixture of lectures and group work.
Formål: The purpose of this course is to teach the art and science of creating computer games.
Indhold: This course is given in collaboration with Danish Academy for Digital and Interactive Entertainment (DADIU). Students from different universities and art schools are taught together in 3 phases: Joint curriculum, Game Workshop and Graduation Game. Computer Science students are given the role as Game Programmer possibly Lead Programmer.
Kompetence- beskrivelse: Having completed this course, the student
  • will have hands-on experience with the different phases and aspects of game development.
  • will have experience as game programmer.
  • will have experience in inter-disciplinary team work with well defined and very different team player roles.
  • will have participated in a small game-jam event.
  • will have taken part in creating a real game from scratch from predefined conditions include content-restrictions and requirements for document deliveries.
  • will have interacted with the game industry in a 2-day seminar.
Målbeskrivelse: At end of this course, the student is able to
  • state the theoretical base for creating computer games including all the aspects of game development, roles and responsibilities for each of the competences.
  • state the different aspects of game development: concept phase, pre-production, production, testing, pitching, etc.
  • state the key elements for successful team work
  • take part in a game production team as game programmer
Lærebøger: Notes
Formelle krav: None.
Eksamensform: Continuous evaluation with internal grading based on mandatory exercises. Pass/fail depending on successful completion of all exercises.
Re-exam: Written report, pass/fail internal grading.
Eksamen: Løbende evaluering.
Kursus hjemmeside:
Undervisnings- sprog: Engelsk
Sidst redigeret: 25/4-2012



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